Stronghold component hit points increased and resistances tuned.
Wood Barricades can now be damaged on PVE servers.
Torches, candles, and storage added to the Stronghold decoration category.
Fixed an issue where loot was not dropped from chests destroyed by attacking players correctly.
Fixed issues with zombies pathing through Stronghold objects.
Added map icons for your affiliated Stronghold(s) (green Stronghold icon), your active attack and defense Strongholds (red Stronghold icons with sword or shield), and your shielded Stronghold (blue Stronghold icon) to the map.
Fixed an issue where Dew collectors and some other objects could not be placed on wooden Stronghold floor/roof components.
Several fixes for data saving issues that were causing loot and Stronghold components to behave erratically or respawn after a raid or server reset.
Fixed an issue where players couldn’t be added to Stronghold permissions.
Stashes can no longer be placed on Stronghold platforms or other concrete surfaces.
It is visible only to you (unless you abandon it for a week, then it will become visible to all players to loot).
New stashes: you have one stash, it can’t be crafted, but you can relocate your stash.
The stash location is marked on the minimap with a shovel icon (this icon will be updated in a future update) Stash usage is limited to owners, and only one stash may be owned at a time. It can be destroyed by other players, but will require a concerted effort.
Stash changes: the stash is now an embedded safe/lockbox, visible to all players when they are very close.
Fixed an issue where shooting an arrow at the Stash would cause it to despawn when the arrow despawned.
Updated Stash marking icon to look like a safe and not like a shovel.